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07/09/2011

Web 2.0 is challenging school

logo_ifip.pngJouneau-Sion, C. & Sanchez, E. (2011). Web 2.0 is challenging school. IIGWE,  2011, Mombasa, Kenya.

With laptops, mobile phones, tablets and broadband wireless access becoming more widely available, Web 2.0 is now entering schools. This changes the way students work and communicate, altering their relationship with knowledge, and generating new objectives for media literacy in the digital society. Thus, schools face new challenges and this paper aims at highlighting four of them. A first challenge relates to trust. Web 2.0 opens the classroom to the world and educators have to face new dangers and irrelevant uses, while bringing their students to gain better access to information and culture. The second challenge relates to teachers' professional identities. The role of teachers is changing as Web 2.0 tools are begin used by students and policymakers should take this into account. A third challenge relates to a growing need to control working time, timetable organisation and rhythm in schools. The fourth challenge that we underline is the need for common rules that allow the students to benefit from the opportunities offered by Web 2.0 to develop their autonomy and to foster ethical practices.

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06/09/2011

A game in the classroom, what do the students learn?

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Sanchez, E. (2011). A game in the classroom, what do the students learn? ESERA 2011, Lyon, France.

6th September, Lyon Congress Center Strand 4, 16h30

This paper relates to an empirical study about the use of a serious game for learning how to establish the chronology of geological events. This research involved 45, 16-17 years old students. The students’ challenge consists in reproducing different images of geological cuts with Chronocoupe, a game which simulates the consequences of geological events. The research is based on the Theory of the Didactical Situations (Brousseau, 1986) and recent researches in the field of the uses of serious games for educational purposes (Egenfeldt-Nielsen, 2010). It aims at addressing the following questions: (a) Which elements should be taken into account for the game design in order to permit the learner/gamer to be engaged in epistemic activities? (b) What do the students learn when they succeed in the game?
The digital records of students’ uses of the game permits to draw a behavioral and epistemic models of students (Wenger, 1987).  Data sources of the study includes as well the results of a test to assess their capacity to determine the chronology of geological events.
The study show that the design of the software must take into account that the students mostly use a trial and error strategy and that they are reluctant to shift to a strategy based on the analysis of the images to be reproduced. The study also show that the students learn procedural knowledge but they are not aware of the principles that they use when they are asked to establish the chronology of geological events.

02/09/2011

Addressing the Complexity of the Educational Setting with Collaborative Research A Case Study about Game-Based Learning


logo13_v4_petit.jpgAddressing the Complexity of the Educational Setting with Collaborative Research
A Case Study about Game-Based Learning
E. Sanchez & C. Jouneau-Sion – EducTice- IFÉ - ENS Lyon


During the last few years our team has been involved in research into the use of games for secondary education. Researchers and practicing teachers collaborate to address the complexity of educational settings focused on a Game-Based Learning approach. Our research methodology is a design-based process aiming at refining both theory and practice regarding the design of games and its impact on learning outcomes. Our presentation will focus on the description of the research methodology. It will also offer the opportunity to discuss the benefits and limitations associated with this methodology.

 

Communication dans le cadre de la Pre-conference : Collaborative Research with Teachers in Science Education
September 5 th - 9th 2011 (10.00 -12.00 AM)
Institut français de l'Éducation (IFÉ) - ENS de Lyon
19, allée de Fontenay - 69007 Lyon